VR Zombie Defense
This game is a project created by myself and a small team of fellow programmers and artists. All members are listed below.
In VR Zombie Defense, the player must defend their cabin from the invading zombies. The player can use pistols, rifles, shotguns, and grenades to fight off the zombies. Can you make it through the night and see another day?
Recent updates include fixes, model upgrades, enemy fixes, and more.
Group members include Philip Dudley, Christopher Covington, Reuben Karpovich, Max Himmel, Ariana Ponce, Ray Dorschner, and Ahmad Haron.
Throughout this project, I have worked on various parts across the entire project. I helped make almost all weapons (not the shotgun), the zombie enemies animations, and the player being attacked by the zombies. Most of the guns are modeled and programmed to be similar the the weapons in real life, however some adjustments have been made to make the game flow better and more smoothly. For example, most clips automatically connect to the gun once they get close enough to their corresponding entrance.